Boss Fight Entertainment is headquartered minutes away from Historic Downtown McKinney, TX. Named the #1 best place to live in America by Money Magazine, McKinney is located a short 30 miles north of downtown Dallas. With excellent schools, affordable cost of living, and an abundance of entertainment and cultural activities, McKinney is an outstanding place to call home.

Click here to read more about what it’s like to live in McKinney.

Boss Fight also expanded to Austin, TX! The third-fastest-growing city in the nation, Austin was named the #1 city worldwide for technology jobs by Savills, while Parenting Magazine ranks Austin the #2 city in America for families. In addition to its family-friendly culture, Austin also boasts incredible weather, ample opportunities to enjoy live music, exceptional dining and world-class entertainment throughout the year, all while supporting a thriving game-development community.

Click here for more info about living in Austin.

Boss Fight offers a competitive benefits package, including health, dental, vision, life, disability, 401(k), flexible hours, and much more!

Boss Fight is growing! If you’re passionate about making great games and want to be part of something special, we’d love to hear from you.

Boss Fight is looking for a seasoned mobile Producer to join our studio.  The ideal candidate is a self-starter, an experienced team leader, a skilled communicator, and a proven project manager.

Role Responsibilities:

  • Daily management of the game development team to meet schedule and budgeting objectives
  • Oversee the production of features, content, and related tasks including roadmap, resourcing, and prioritization
  • Work closely with Design to create a vision and roadmap of content and features
  • Work closely with Analytics to determine user trends and behavior, and incorporate findings into the game roadmap
  • Monitor change requests and determine when significant changes to task scope have occurred
  • Prioritize tasks and bugs daily, based on what is best for the project and studio

Requirements:

  • 5 years of experience as a Producer
  • 3+ years of Production Management experience in a Sr. role
  • Have shipped multiple titles in a production role
  • Experience with Agile software development
  • Experience with Excel, project management software, data analysis tools
  • Experience working with outsource vendors

Skills:

  • A consensus builder, able to lead efforts across multiple disciplines
  • Ability to maintain project schedules and milestone documentation, monitoring the progress of department milestones and individual tasks against those schedules
  • Ability to deal effectively with ambiguity and adapt easily to change
  • Excellent written and verbal communication skills
  • Understanding of traditional and free-to-play game design concepts
  • Takes initiative to solve problems
  • Genuinely enjoys working with others
  • Thrives in a collaborative work culture

Pluses

  • Experience in managing games in post-launch live environment
  • Avid mobile game player, familiar with market trends and leaders
  • Intimate familiarity with RTS or Strategy style games

Boss Fight Entertainment is looking for a Sr. Product Manager to join our veteran team.  The Sr. PM is responsible for establishing business goals and managing a product to ensure it meets the goals.  Ideal candidates will have proven experience using data to identifying ways to optimize products, and a history of conceiving new features that engage players, drive growth and customer satisfaction.

Responsibilities:

  • Work with stakeholders to define and drive high level product goals and KPIs
  • Lead multiple product/feature initiatives through full lifecycle from concept to results
  • Contribute to the strategy and business model for a product line and prioritize the roadmap
  • Lead a cross functional team to identify areas of improvement and optimize product features
  • Lead the KPI reporting process ensuring that stakeholders and executives always have up to date information on status and trends

Requirements:

  • 5+ years of experience in a PM role with a successful track record of driving monetization, engagement and player satisfaction in the free-to-play market
  • Proven ability to collaborate and creatively problem solve across multi-function teams
  • Highly organized with the ability to quickly identify and prioritize opportunities for optimal ROI
  • Strong analytical skills with experience using data to inform decision making
  • A passion for gaming with knowledge of the industry and trends
  • Excellent verbal and written communication skills
  • MBA or equivalent experience / credentials

 

Ideal Candidate:

  • Proven experience operating and growing a top grossing free-to-play title
  • Prior experience in a startup company
  • Proficient with common data tools (SQL, Tableau, Redshift, Etc.)
  • Prior experience in other game development functions
  • Experience managing or mentoring other PMs.

Boss Fight Entertainment is seeking a Technical Animator to help breathe life into the some of the mobile industry’s most lovable characters.  Do you enjoy building and animating characters?  Do you judge the placement of every joint and worry about the value of every skin weight?  Are you adept at anticipation and skillful at squash and stretch?  If you love solving problems, then we would love to hear from you!

The Technical Animator we seek has experience animating both human and non-humanoid characters, and has a solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation.

Responsibilities include:

  • Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
  • Animate props, vehicles, and other non-character assets
  • Have a thorough understanding of painting weights and the skinning process
  • Work closely with Modelers to determine model suitability for rigging
  • Troubleshoot and iterate on rigs during production in a timely manner
  • Develop and maintain high quality skeletal and facial rigs for a variety of characters and creatures, both realistic and cartoony
  • Develop and maintain high quality rigs for props, vehicles, and other non-character assets

Competencies we seek:

  • Exceptional technical and creative problem solving skills
  • Excellent attention to detail
  • A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Able to multi-task and handle multiple projects at the same time
  • Interest in pipeline, process, tools and techniques with a high level understanding of industry standards, conventions, formats and common practice
  • Ability to communicate effectively with a wide variety of personalities, both written and verbal
  • Solid work ethic and a positive attitude in a deadline focused environment
  • Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process
  • Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
  • Experience setting up Animation Blend Trees in real-time game engines
  • Familiarity with Unity and C# scripting
  • Outstanding traditional animation skills

Required Experience:

  • Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
  • Experience setting up/creating animation for real-time game engines
  • Familiarity with Dungeon Boss strongly recommended

Preferred Experience:

  • College degree and/or some college courses, preferably in the visual arts and/or computer sciences
  • Have a balanced mix of visual aesthetic and tech-art/programming skills

Jr Server Software Engineer (iOS, Android, Unity)

The free-to-play mobile game industry has some of the most interesting scalability challenges around. Boss Fight is looking for another server engineer to help us build game systems that thrive under heavy load. You should have professional experience with AWS, linux, and at least one NoSQL product.  It helps if you like games.

Responsibilities:

  • Write robust, maintainable, debuggable code that fits in with our existing infrastructure
  • Help build a reusable set of back-end systems that multiple games can share
  • Update and extend systems that collect and present real-time metrics
  • Write game-specific administrative and customer service tools
  • Set up and monitor deployments at AWS

Desired:

  • Professional experience on Linux
  • Professional experience with AWS VPC deployments
  • Professional experience with both SQL and NoSQL stacks
  • Ability to work on-site at our Dallas or Austin office
  • Excellent communication skills

Preferred:

  • Experience supporting large user bases with high uptime requirements
  • Experience with Node.js

3D Generalist, Austin

Boss Fight Entertainment is looking for an exceptionally skilled, multi-dimensional 3D Generalist to join our Art team.  Our ideal candidate has a primary strength in one 3D competency, but can thrive covering multiple competencies.

Required skills:

3D Character Modeling

  • Expertise in Photoshop, Max, and Zbrush (or equivalent 2D and 3D programs)
  • Possesses a visual and technical understanding of 3D modeling & texturing of high poly  and low poly characters
  • Exhibits a solid grasp of form, color, and light for both 2D and 3D art assets
  • Demonstrated ability to create convincingg organic and hard surface models
  • Have a clear understanding of multipass texture creation as well as techniques that utilize fewer maps and rely more on traditional hand painting

The ideal candidate also has some of these skills:

Technical Animation

  • Develop and maintain high quality rigs for props, vehicles, and character assets
  • Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
  • Solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
  • Have a thorough understanding of painting weights and the skinning process
  • Experience in either 3DS Max or Maya is preferred
  • Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
  • Familiarity with Unity and C# scripting
  • Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process

VFX Art

  • Experience creating brilliant, eye catching real-time VFX using Photoshop, Maya/Max, and in-game VFX systems
  • Strong grasp of visual design principles used to create stylized, compelling VFX
  • Able to paint VFX textures from scratch and match an established style
  • High degree of proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc.
  • Solid knowledge of rendering engines

Personal skills:

  • Works well in a collaborative environment
  • Able to take direction and feedback from project Leads and Directors
  • Communicates effectively with a wide variety of personalities and functions, both written and verbal
  • Maintains solid work ethic and a positive attitude in a deadline focused environment
  • Self-motivated and driven to create top quality AAA art
  • Experience working with outsource houses

Required experience and traits:

  • Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
  • Familiarity with Dungeon Boss strongly recommended
  • A balanced mix of visual aesthetic and tech-art/programming skills
  • A passion for playing and making games

Can’t find a position that you think fits you, but are still interested in applying? Fill out the form below! This will allow us to learn who you are and what you might bring to Boss Fight potentially leading to our contacting you immediately or keeping your contact information in case we have any opportunities later that fits your skills.

Requirements 

  • At least 3 years of experience in the games industry.
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