Boss Fight Entertainment is headquartered minutes away from Historic Downtown McKinney, TX. Named the #1 best place to live in America by Money Magazine, McKinney is located 30 miles north of downtown Dallas. With excellent schools, affordable cost of living, and an abundance of entertainment and cultural activities, McKinney is an outstanding place to call home.

Click here to read more about what it’s like to live in McKinney.

Boss Fight is also expanding to Austin, TX! The third-fastest-growing city in the nation, Austin was named the #1 city worldwide for technology jobs by Savills, while Parenting Magazine ranks Austin the #2 city in America for families. In addition to its family-friendly culture, Austin also boasts incredible weather, ample opportunities to enjoy live music, exceptional dining and world-class entertainment throughout the year, all while supporting a thriving game-development community.

Click here for more info about living in Austin.

Boss Fight offers a competitive benefits package, including health, dental, vision, life, disability, 401(k), flexible hours, and much more!

Boss Fight is growing! If you’re passionate about making great games and want to be part of something special, we’d love to hear from you.

Boss Fight is looking for a seasoned mobile Producer to join our studio.  The ideal candidate is a self-starter, an experienced team leader, a skilled communicator, and a proven project manager.

Role Responsibilities:

  • Daily management of the game development team to meet schedule and budgeting objectives
  • Oversee the production of features, content, and related tasks including roadmap, resourcing, and prioritization
  • Work closely with Design to create a vision and roadmap of content and features
  • Work closely with Analytics to determine user trends and behavior, and incorporate findings into the game roadmap
  • Monitor change requests and determine when significant changes to task scope have occurred
  • Prioritize tasks and bugs daily, based on what is best for the project and studio

Requirements:

  • 5 years of experience as a Producer
  • 3+ years of Production Management experience in a Sr. role
  • Have shipped multiple titles in a production role
  • Experience with Agile software development
  • Experience with Excel, project management software, data analysis tools
  • Experience working with outsource vendors

Skills:

  • A consensus builder, able to lead efforts across multiple disciplines
  • Ability to maintain project schedules and milestone documentation, monitoring the progress of department milestones and individual tasks against those schedules
  • Ability to deal effectively with ambiguity and adapt easily to change
  • Excellent written and verbal communication skills
  • Understanding of traditional and free-to-play game design concepts
  • Takes initiative to solve problems
  • Genuinely enjoys working with others
  • Thrives in a collaborative work culture

Pluses

  • Experience in managing games in post-launch live environment
  • Avid mobile game player, familiar with market trends and leaders
  • Intimate familiarity with RTS or Strategy style games

Boss Fight Entertainment is looking for a Sr. Product Manager to join our veteran team.  The Sr. PM is responsible for establishing business goals and managing a product to ensure it meets the goals.  Ideal candidates will have proven experience using data to identifying ways to optimize products, and a history of conceiving new features that engage players, drive growth and customer satisfaction.

Responsibilities:

  • Work with stakeholders to define and drive high level product goals and KPIs
  • Lead multiple product/feature initiatives through full lifecycle from concept to results
  • Contribute to the strategy and business model for a product line and prioritize the roadmap
  • Lead a cross functional team to identify areas of improvement and optimize product features
  • Lead the KPI reporting process ensuring that stakeholders and executives always have up to date information on status and trends

Requirements:

  • 5+ years of experience in a PM role with a successful track record of driving monetization, engagement and player satisfaction in the free-to-play market
  • Proven ability to collaborate and creatively problem solve across multi-function teams
  • Highly organized with the ability to quickly identify and prioritize opportunities for optimal ROI
  • Strong analytical skills with experience using data to inform decision making
  • A passion for gaming with knowledge of the industry and trends
  • Excellent verbal and written communication skills
  • MBA or equivalent experience / credentials

 

Ideal Candidate:

  • Proven experience operating and growing a top grossing free-to-play title
  • Prior experience in a startup company
  • Proficient with common data tools (SQL, Tableau, Redshift, Etc.)
  • Prior experience in other game development functions
  • Experience managing or mentoring other PMs.

Boss Fight Entertainment is seeking a Technical Animator to help breathe life into the some of the mobile industry’s most lovable characters.  Do you enjoy building and animating characters?  Do you judge the placement of every joint and worry about the value of every skin weight?  Are you adept at anticipation and skillful at squash and stretch?  If you love solving problems, then we would love to hear from you!

The Technical Animator we seek has experience animating both human and non-humanoid characters, and has a solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation.

Responsibilities include:

  • Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
  • Animate props, vehicles, and other non-character assets
  • Have a thorough understanding of painting weights and the skinning process
  • Work closely with Modelers to determine model suitability for rigging
  • Troubleshoot and iterate on rigs during production in a timely manner
  • Develop and maintain high quality skeletal and facial rigs for a variety of characters and creatures, both realistic and cartoony
  • Develop and maintain high quality rigs for props, vehicles, and other non-character assets

Skills / Qualifications:

  • Exceptional technical and creative problem solving skills
  • Excellent attention to detail
  • A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Able to multi-task and handle multiple projects at the same time
  • Interest in pipeline, process, tools and techniques with a high level understanding of industry standards, conventions, formats and common practice
  • Ability to communicate effectively with a wide variety of personalities, both written and verbal
  • Solid work ethic and a positive attitude in a deadline focused environment
  • Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process
  • Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
  • Experience setting up Animation Blend Trees in real-time game engines
  • Familiarity with Unity and C# scripting
  • Outstanding traditional animation skills

Required Experience:

  • Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
  • Experience setting up/creating animation for real-time game engines
  • Familiarity with Dungeon Boss strongly recommended

Preferred Experience:

  • College degree and/or some college courses, preferably in the visual arts and/or computer sciences
  • Have a balanced mix of visual aesthetic and tech-art/programming skills

Boss Fight Entertainment is looking for a Quality Assurance Lead to join our studio. You will need to be a self-starter, an experienced department leader, a skilled communicator, and have in-depth knowledge of QA in the gaming industry.
Main Responsibilities

  • QA to ensure projects are completed within budget and to committed timeframes
  • Define project scope and develop test plans to meet project goals and objectives
  • Provide regular updates to all project stakeholders (Studio Manager, Production, Publishing, etc.)
  • Perform continual risk assessment on any assigned project, escalating any major concerns to the relevant stakeholders
  • Understand the business requirements and proactively identify process improvements
  • Maintain strong positive relationships with both senior and operating level stakeholders
  • Maintain an excellent understanding of the status of all projects currently in test

    Skills / Qualifications / Experience

  • 5+ years working in QA for games
  • 3-5 years working in mobile QA for games
  • In-depth experience in a QA position and working with internal and remote testing teams
  • Ability to work on multiple projects simultaneously and to prioritize and balance multiple tasks
  • Strong problem-solving and analytical skills
  • Ability to work in a fast-paced environment under limited direction
  • Strong project management skills
  • Thorough knowledge of game testing across multiple platforms, with an emphasis on mobile
  • Excellent organization skills
  • Excellent written and verbal communication skills
  • Experience shipping at least one game
  • Live op QA experience a plus

Required Application Materials

  • Resume
  • Cover letter that includes: why are you interested in working for us, and what games are you currently playing?

Boss Fight Entertainment seeks a Concept Artist to join our industry leading team. Candidates need a strong demonstrated background in illustration. Concept Artist will work with the Art Director(s) to concept highly creative and visually compelling characters, environments and marketing support. Experience in Motion Graphics, Flash/UI Game implementation, and general 3D knowledge are also welcome. Passion for games is a must.

Responsibilities:

  • Illustrate a wide range of highly creative character and environment concepts for in-game use
  • Assemble reference materials to support the concept designs
  • Assist Art Director in maintaining visual style for characters and environments
  • Produce art ranging from rough thumbnails to clean line work to print quality images
  • Collaborate with other departments to concept strong in-game assets

Requirements:

  • Solid background in traditional arts, sketching and/or illustration
  • Environment concept capabilities as well as character designs
  • Strong illustration skills with an ability to work in multiple styles
  • Proficient in Adobe Suite
  • Enjoys working in a highly collaborative, quickly evolving team environment
  • Able to manage multiple tasks and be self-directed
  • Positive attitude and ability to receive and provide objective and constructive feedback
  • Work within or establish different types of style, including styles set by other artists or art directors
  • Have expertise in illustrating characters, props, vehicles, and environmental pieces in different settings
  • Provide initial ideas rapidly with rough illustrations and thumbnails, quickly moving through the ideation process
  • Strong grasp of color theory, line, light and shadow and how these influence mood and focal points
  • Excellent verbal, written, and visual communication skills
  • Ability to balance technical function, aesthetics, and creativity
  • Ability to develop within game design constraints and turn those restraints into exciting visuals that improve the experience
  • Strong understanding of content creation from start to finish. Creating concept images, spec sheets and call outs for content artists, level artists, and animators to build from
  • Ability to create clean orthographic drawings to be used a modeling guide for in-game asset creation when needed
  • Ability to hit tight schedules as required

Desired but not required:

  • 1-2 years’ experience with Unity
  • Experience creating UI/UX animation and FX
  • Proficiency in AfterEffects or toolsets that reinforce pre-vis
  • BA in Graphic Design
  • 2 years or more of game development experience with one or more shipped titles
  • 3D modeling and/or animation skills
  • Experience as a vector artist in graphic design or user interface design
  • Dedicated gamer

Portfolio Requirements:

  • Character and Environment designs demonstrating an ability to infuse personality and emotion into designs
  • Demonstrate a variety of character types
  • Clean isometric drawings to be used as modeling guides for creation of production assets
  • Completed polished illustrations demonstrating an ability to render subject matter in an environment

Boss Fight is looking for an experienced Community Representative to help us build strong connections with our players and online community.  This person will leverage social media to promote Boss Fight’s new and existing titles, acquire new players, and engage heavily with our customer base. The Community Representative is a very important role, representing the player’s voice to the team and being the voice of Boss Fight to our fans.

Responsibilities:

  • Drive and manage game social media channels
  • Create a social media plan and coordinate closely with the Live Operations, Customer Service, and Marketing teams
  • Plan and execute social events and contests
  • Manage our game’s forum
  • Recommend community initiatives based on user activity, metrics, and feedback
  • Create community reports and escalate issues/feedback accordingly
  • Represent the voice of the player within Boss Fight
  • Build and foster relationships with key players/influencers

Requirements:

  • 2+ years of Community Coordination or Administration experience
  • A passion for games and creating fun, engaging and addictive user experiences
  • Outstanding communication, facilitation and organizational skills and ability to communicate effectively with all levels of an organization
  • In-depth understanding of traditional and free to play game design concepts
  • Ability to work effectively with a large amount of ambiguity and adapt easily to change
  • Photoshop experience is a plus.
  • Strong working knowledge of Microsoft Office programs (i.e. Word, PowerPoint, Excel)
  • Creative, strong work ethic, and lively online presence
  • Bachelor’s degree in a relevant field

Can’t find a position that you think fits you, but are still interested in applying? Fill out the form below! This will allow us to learn who you are and what you might bring to Boss Fight potentially leading to our contacting you immediately or keeping your contact information in case we have any opportunities later that fits your skills.

Requirements 

  • At least 3 years of experience in the games industry.

3D Generalist, Austin

Boss Fight Entertainment is looking for an exceptionally skilled, multi-dimensional 3D Generalist to join our Art team.  Our ideal candidate has a primary strength in one 3D competency, but can thrive covering multiple competencies.

Required skills:

3D Character Modeling

  • Expertise in Photoshop, Max, and Zbrush (or equivalent 2D and 3D programs)
  • Possesses a visual and technical understanding of 3D modeling & texturing of high poly  and low poly characters
  • Exhibits a solid grasp of form, color, and light for both 2D and 3D art assets
  • Demonstrated ability to create convincingg organic and hard surface models
  • Have a clear understanding of multipass texture creation as well as techniques that utilize fewer maps and rely more on traditional hand painting

The ideal candidate also has some of these skills:

Technical Animation

  • Develop and maintain high quality rigs for props, vehicles, and character assets
  • Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
  • Solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
  • Have a thorough understanding of painting weights and the skinning process
  • Experience in either 3DS Max or Maya is preferred
  • Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
  • Familiarity with Unity and C# scripting
  • Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process

VFX Art

  • Experience creating brilliant, eye catching real-time VFX using Photoshop, Maya/Max, and in-game VFX systems
  • Strong grasp of visual design principles used to create stylized, compelling VFX
  • Able to paint VFX textures from scratch and match an established style
  • High degree of proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc.
  • Solid knowledge of rendering engines

Personal skills:

  • Works well in a collaborative environment
  • Able to take direction and feedback from project Leads and Directors
  • Communicates effectively with a wide variety of personalities and functions, both written and verbal
  • Maintains solid work ethic and a positive attitude in a deadline focused environment
  • Self-motivated and driven to create top quality AAA art
  • Experience working with outsource houses

Required experience and traits:

  • Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
  • Familiarity with Dungeon Boss strongly recommended
  • A balanced mix of visual aesthetic and tech-art/programming skills
  • A passion for playing and making games

Can’t find a position that you think fits you, but are still interested in applying? Fill out the form below! This will allow us to learn who you are and what you might bring to Boss Fight potentially leading to our contacting you immediately or keeping your contact information in case we have any opportunities later that fits your skills.

Requirements 

  • At least 3 years of experience in the games industry.
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