Boss Fight Entertainment is headquartered minutes away from Historic Downtown McKinney, TX. Named the #1 best place to live in America by Money Magazine, McKinney is located 30 miles north of downtown Dallas. With excellent schools, affordable cost of living, and an abundance of entertainment and cultural activities, McKinney is an outstanding place to call home.

Click here to read more about what it’s like to live in McKinney.

Boss Fight is also expanding to Austin, TX! The third-fastest-growing city in the nation, Austin was named the #1 city worldwide for technology jobs by Savills, while Parenting Magazine ranks Austin the #2 city in America for families. In addition to its family-friendly culture, Austin also boasts incredible weather, ample opportunities to enjoy live music, exceptional dining and world-class entertainment throughout the year, all while supporting a thriving game-development community.

Click here for more info about living in Austin.

Boss Fight offers a competitive benefits package, including health, dental, vision, life, disability, 401(k), flexible hours, and much more!

Boss Fight is growing! If you’re passionate about making great games and want to be part of something special, we’d love to hear from you.

Boss Fight is looking for a seasoned mobile Producer to join our studio.  The ideal candidate is a self-starter, an experienced team leader, a skilled communicator, and a proven project manager.

Role Responsibilities:

  • Daily management of the game development team to meet schedule and budgeting objectives
  • Oversee the production of features, content, and related tasks including roadmap, resourcing, and prioritization
  • Work closely with Design to create a vision and roadmap of content and features
  • Work closely with Analytics to determine user trends and behavior, and incorporate findings into the game roadmap
  • Monitor change requests and determine when significant changes to task scope have occurred
  • Prioritize tasks and bugs daily, based on what is best for the project and studio


  • 5 years of experience as a Producer
  • 3+ years of Production Management experience in a Sr. role
  • Have shipped multiple titles in a production role
  • Experience with Agile software development
  • Experience with Excel, project management software, data analysis tools
  • Experience working with outsource vendors


  • A consensus builder, able to lead efforts across multiple disciplines
  • Ability to maintain project schedules and milestone documentation, monitoring the progress of department milestones and individual tasks against those schedules
  • Ability to deal effectively with ambiguity and adapt easily to change
  • Excellent written and verbal communication skills
  • Understanding of traditional and free-to-play game design concepts
  • Takes initiative to solve problems
  • Genuinely enjoys working with others
  • Thrives in a collaborative work culture


  • Experience in managing games in post-launch live environment
  • Avid mobile game player, familiar with market trends and leaders
  • Intimate familiarity with RTS or Strategy style games

Boss Fight Entertainment is looking for a Sr. Product Manager to join our veteran team.  The Sr. PM is responsible for establishing business goals and managing a product to ensure it meets the goals.  Ideal candidates will have proven experience using data to identifying ways to optimize products, and a history of conceiving new features that engage players, drive growth and customer satisfaction.


  • Work with stakeholders to define and drive high level product goals and KPIs
  • Lead multiple product/feature initiatives through full lifecycle from concept to results
  • Contribute to the strategy and business model for a product line and prioritize the roadmap
  • Lead a cross functional team to identify areas of improvement and optimize product features
  • Lead the KPI reporting process ensuring that stakeholders and executives always have up to date information on status and trends


  • 5+ years of experience in a PM role with a successful track record of driving monetization, engagement and player satisfaction in the free-to-play market
  • Proven ability to collaborate and creatively problem solve across multi-function teams
  • Highly organized with the ability to quickly identify and prioritize opportunities for optimal ROI
  • Strong analytical skills with experience using data to inform decision making
  • A passion for gaming with knowledge of the industry and trends
  • Excellent verbal and written communication skills
  • MBA or equivalent experience / credentials


Ideal Candidate:

  • Proven experience operating and growing a top grossing free-to-play title
  • Prior experience in a startup company
  • Proficient with common data tools (SQL, Tableau, Redshift, Etc.)
  • Prior experience in other game development functions
  • Experience managing or mentoring other PMs.

Reporting to the studio art director, the art director will be the key partner in the execution of a new high-fidelity, groundbreaking mobile game. The art director role requires you to be a motivational foundation for the art team. As an artist, you will help define the look of new characters, environments, and architecture. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communication conduits for design and programming.


  • Create visual touchstone assets that inspire and set visual direction for others. (concepts, models, paint-overs)
  • A proven ability to visually solve problems in collaboration with the broader game team including other artists, art leads, and design leads.
  • Partner with the senior art director to own and define assigned aspects of the project as directed.
  • Excellent ability to art direct multiple art disciplines.
  • Collaborate with production to ensure schedules and plans meet business and project needs both with internal teams and outsource vendors.
  • Manage a wide range of personnel issues across multiple disciplines, including career development, recruitment, conflict resolution, and communication breakdown.
  • Partner with senior management to ensure team is healthy and strong.


  • A minimum of 7 years’ experience crafting video game art
  • A minimum of 3 years’ experience as a lead artist or art director
  • Concept Art background
  • Strong character concept skills
  • Takes initiative to solve problems
  • Genuinely enjoys working with others
  • Thrives in a collaborative work culture
  • Passionate about making games
  • Experience working with an art director to develop a unique and cohesive visual style
  • Works closely with game design to ensure art enhances the player experience
  • Able to explore a wide variety of ideas that push style and visual communication
  • Extensive knowledge of all areas of the art pipeline – concept, model, UI, rigging, animation, vfx


  • Passion for myth/fantasy
  • Intimate familiarity with RTS or Strategy style games
  • Shipped a game as an art department manager or art lead
  • Experience working with outsource vendors
  • Unity experience

Required Application Materials

  • Resume
  • Cover letter that includes: why are you interested in working for us, and what games are you currently playing?
  • Portfolio demonstrating relevant artistic skills
  • Only digital artwork submissions such as website, blog or online album will be accepted

Boss Fight Entertainment is looking for a Quality Assurance Lead to join our studio. You will need to be a self-starter, an experienced department leader, a skilled communicator, and have in-depth knowledge of QA in the gaming industry.
Main Responsibilities

  • QA to ensure projects are completed within budget and to committed timeframes
  • Define project scope and develop test plans to meet project goals and objectives
  • Provide regular updates to all project stakeholders (Studio Manager, Production, Publishing, etc.)
  • Perform continual risk assessment on any assigned project, escalating any major concerns to the relevant stakeholders
  • Understand the business requirements and proactively identify process improvements
  • Maintain strong positive relationships with both senior and operating level stakeholders
  • Maintain an excellent understanding of the status of all projects currently in test

    Skills / Qualifications / Experience

  • 5+ years working in QA for games
  • 3-5 years working in mobile QA for games
  • In-depth experience in a QA position and working with internal and remote testing teams
  • Ability to work on multiple projects simultaneously and to prioritize and balance multiple tasks
  • Strong problem-solving and analytical skills
  • Ability to work in a fast-paced environment under limited direction
  • Strong project management skills
  • Thorough knowledge of game testing across multiple platforms, with an emphasis on mobile
  • Excellent organization skills
  • Excellent written and verbal communication skills
  • Experience shipping at least one game
  • Live op QA experience a plus

Required Application Materials

  • Resume
  • Cover letter that includes: why are you interested in working for us, and what games are you currently playing?

Boss Fight Entertainment seeks a Concept Artist to join our industry leading team. Candidates need a strong demonstrated background in illustration. Concept Artist will work with the Art Director(s) to concept highly creative and visually compelling characters, environments and marketing support. Experience in Motion Graphics, Flash/UI Game implementation, and general 3D knowledge are also welcome. Passion for games is a must.


  • Illustrate a wide range of highly creative character and environment concepts for in-game use
  • Assemble reference materials to support the concept designs
  • Assist Art Director in maintaining visual style for characters and environments
  • Produce art ranging from rough thumbnails to clean line work to print quality images
  • Collaborate with other departments to concept strong in-game assets


  • Solid background in traditional arts, sketching and/or illustration
  • Environment concept capabilities as well as character designs
  • Strong illustration skills with an ability to work in multiple styles
  • Proficient in Adobe Suite
  • Enjoys working in a highly collaborative, quickly evolving team environment
  • Able to manage multiple tasks and be self-directed
  • Positive attitude and ability to receive and provide objective and constructive feedback
  • Work within or establish different types of style, including styles set by other artists or art directors
  • Have expertise in illustrating characters, props, vehicles, and environmental pieces in different settings
  • Provide initial ideas rapidly with rough illustrations and thumbnails, quickly moving through the ideation process
  • Strong grasp of color theory, line, light and shadow and how these influence mood and focal points
  • Excellent verbal, written, and visual communication skills
  • Ability to balance technical function, aesthetics, and creativity
  • Ability to develop within game design constraints and turn those restraints into exciting visuals that improve the experience
  • Strong understanding of content creation from start to finish. Creating concept images, spec sheets and call outs for content artists, level artists, and animators to build from
  • Ability to create clean orthographic drawings to be used a modeling guide for in-game asset creation when needed
  • Ability to hit tight schedules as required

Desired but not required:

  • 1-2 years’ experience with Unity
  • Experience creating UI/UX animation and FX
  • Proficiency in AfterEffects or toolsets that reinforce pre-vis
  • BA in Graphic Design
  • 2 years or more of game development experience with one or more shipped titles
  • 3D modeling and/or animation skills
  • Experience as a vector artist in graphic design or user interface design
  • Dedicated gamer

Portfolio Requirements:

  • Character and Environment designs demonstrating an ability to infuse personality and emotion into designs
  • Demonstrate a variety of character types
  • Clean isometric drawings to be used as modeling guides for creation of production assets
  • Completed polished illustrations demonstrating an ability to render subject matter in an environment

Boss Fight Entertainment is looking for a dynamic Office Administrator to assist us in our McKinney studio. The Office Administrator is responsible for overall front office activities, including the reception area, mail, large purchasing requests and facilities.  We are looking for someone who is responsible, organized, and has outstanding customer service skills. If this describes you and you want to be part of a team that is passionate about making great games, then we want to hear from you!

Essential Functions/Responsibilities:

  • Responsible for the ordering, inventory, and distribution of office supplies in our McKinney and Austin studio.
  • Manages the reception area to ensure and maintain effective, professional communication with all employees and guests.
  • Facilitates incoming and outgoing mail needs.
  • Responsible for ordering and the maintenance of all office equipment/machines.
  • Manages facilities maintenance and day-to-day operations.  Designated liaison for company when communicating with building management and outside vendors. Will also assist Austin studio.
  • Provides support for executives when the Executive Assistant is out of office.
  • Helps with special events and company projects as needed.
  • Assists Chief People Officer and Chief of Staff with various administrative tasks.
  • Helps maintain the order and cleanliness of the studio.


  • 2 years of office administration experience
  • Strong time management/organization skills
  • Working knowledge of mail processes (USPS, FedEx, and UPS)
  • Working knowledge of Microsoft Office programs
  • Professional and well-mannered
  • Friendly, outgoing personality
  • Must have reliable vehicle and current driver license
  • High School diploma or GED
  • Being a mobile gamer is a bonus!

What we offer:

  • Full benefits package (medical, dental, vision, 410K plan)
  • 15 vacation days per year (not including paid holidays)
  • Kitchen with drinks and snacks for employees
  • Fun, casual work environment
  • Casual dress every day!
  • Flexible work hours

The free-to-play mobile game industry has some of the most interesting scalability challenges around. Boss Fight is looking for another server engineer to help us build game systems that thrive under heavy load. You should have professional experience with AWS, linux, and at least one NoSQL product.  It helps if you like games.


  • Write robust, maintainable, debuggable code that fits in with our existing infrastructure
  • Help build a reusable set of back-end systems that multiple games can share
  • Update and extend systems that collect and present real-time metrics
  • Write game-specific administrative and customer service tools
  • Set up and monitor deployments at AWS


  • Professional experience on Linux
  • Professional experience with AWS VPC deployments
  • Professional experience with both SQL and NoSQL stacks
  • Ability to work on-site at our Dallas or Austin office
  • Excellent communication skills

Desired but not required:

  • Experience supporting large user bases with high uptime requirements
  • Experience with CouchBase, ElasticSearch, and Postgres
  • Experience with Node.js and Unity3D

Boss Fight Entertainment is seeking an experienced and passionate problem-solver to fill the role of Visual FX Technical Artist in our McKinney studio. A VFX technical artist at Boss Fight Entertainment is a key driver in maintaining and improving existing pipelines, producing amazing visual FX and finding creative solutions to complicated problems. You should have a combination of strong creative & visual production experience as well as technical knowledge. You should also be experienced in every aspect of the content creation pipeline.

This role is ideally suited for a pipeline and tools Technical Artist with strong hand & texture skills versus a Character/Animation Technical Artist.


  • Preparing assets and pipelines that support content creators in creating best in class assets.
  • Creating and implementing stunning visual effects, textures, and sequences from the ground up.
  • Proactively seeking and implementing new techniques, assets, scripts, and tools to create and share the best possible pipeline and visual FX.
  • Coordinate and collaborate with a diverse team to implement and refine visual effects and sequences
  • Communicate solutions to art and programming teams; ability to collaborate effectively with other team disciplines.
  • Working with department leads, directors, and production to identify and evangelize ways to refine or even redefine how assets are created.
  • Effective time management skills to meet deadlines without sacrificing quality.


  • BA in art or related field or equivalent experience.
  • 2+ years’ experience in the industry; at least one published AAA game.
  • Strong demonstration of handskills as it applies to VFX creation; textures, motion, particle systems, etc
  • Thorough understanding of working with and developing pipelines.
  • Experience with 3DSMax and Maxscript or Maya and Mel script as a technical artists is a requirement.
  • Experience working with the Unity game engine and its pipelines and processes is a plus.
  • Experience in other scripting and programming languages (Python, C#, etc.) is a plus.

Sample Work Required:

  • Code samples, screenshots, demonstrations or documentation of tools pipelines developed.
  • Art portfolio demonstrating proficiency and talent with VFX texture creation, dynamic motion and particle systems.
  • Only online submissions will be accepted.

Boss Fight is looking for an experienced Community Representative to help us build strong connections with our players and online community.  This person will leverage social media to promote Boss Fight’s new and existing titles, acquire new players, and engage heavily with our customer base. The Community Representative is a very important role, representing the player’s voice to the team and being the voice of Boss Fight to our fans.


  • Drive and manage game social media channels
  • Create a social media plan and coordinate closely with the Live Operations, Customer Service, and Marketing teams
  • Plan and execute social events and contests
  • Manage our game’s forum
  • Recommend community initiatives based on user activity, metrics, and feedback
  • Create community reports and escalate issues/feedback accordingly
  • Represent the voice of the player within Boss Fight
  • Build and foster relationships with key players/influencers


  • 2+ years of Community Coordination or Administration experience
  • A passion for games and creating fun, engaging and addictive user experiences
  • Outstanding communication, facilitation and organizational skills and ability to communicate effectively with all levels of an organization
  • In-depth understanding of traditional and free to play game design concepts
  • Ability to work effectively with a large amount of ambiguity and adapt easily to change
  • Photoshop experience is a plus.
  • Strong working knowledge of Microsoft Office programs (i.e. Word, PowerPoint, Excel)
  • Creative, strong work ethic, and lively online presence
  • Bachelor’s degree in a relevant field

Boss Fight Entertainment is looking for an outstanding, experienced Network Engineer to join our expanding business.  The ideal candidate will thrive on customer experience and strive for excellence in their everyday work.  Though this role is highly technical, it requires strong people skills, exceptional multi-tasking abilities, strong and tactful communications skills, and a strong work ethic.  This individual must own the role and enjoy being a part of a fun, continuously evolving, fast-paced work environment.


  • Maintain our Austin and McKinney network infrastructures by providing both remote and onsite support.  Will be on-call for any major events or issues that arise.
  • Maintain, troubleshoot, and support switches, firewalls, routers, proxies, wan accelerators, wireless, and other networking infrastructure to prevent productivity and data loss.
  • Troubleshoot and define root causes of network incidents.
  • Participate in development and improvement of architectural strategy, support strategy, monitoring strategy, including technology standardization of enterprise, and data center network infrastructures.
  • Maintain cognizance of current industry networking technology and development, and provide recommendations / solutions as appropriate towards the positive evolution of BFE’s networking infrastructure.
  • Work to ensure highest security standards implementation.
  • Manage the ordering, distribution, inventory, and maintenance of all internal computers/machines and associated equipment.
  • Document and keep current / accurate operational processes, procedures, and network topology.
  • Suggest improvements to technology challenges and business practices as recognized.
  • Assist internal customers with computer/technical challenges when needed.


  • A minimum of 5 years’ network engineer experience
  • Expert knowledge of networking systems, protocols, software, and technologies
  • Expert understanding of WAN / LAN / DMZ / etc., VPN’s, TCP / IP, DNS, VLANs, etc. in a distributed environment
  • Expert understanding of WAN technologies – Metro Ethernet
  • In depth experience in design, configuration and troubleshooting of VRF’s
  • Extensive experience with Cisco switches
  • Experience with Linux / Windows Server / Windows / OSX
  • Proficient in packet analysis (Clearsight, Wireshark)
  • Experience with monitoring tools (Solarwinds, Prime Infrastructure, etc)
  • Experience with SAN storage technologies including FC, ISCSI, FCOE
  • Knowledge of computer security systems, applications, procedures, and techniques
  • Able to maintain confidentiality with sensitive internal information
  • Able to independently analyze problems, research potential technical solutions, evaluate alternatives, and present recommendations to the leadership team
  • Highly motivated and self-driven, capable of working with little instruction to resolve demanding tasks, as well as work effectively with internal teams
  • Strong interpersonal and communications skills
  • Able (and willing) to lift a minimum of 50 lbs


  • A degree in computer science or a related field
  • Network certification (CCIE, CCNP, JNCIE)
  • Experience with WAN compression and acceleration
  • Understanding of ITIL framework / processes and Agile methodologies
  • Experience with virtualization: VMware, Cisco UCS, KVM
  • A passion for games!


Can’t find a position that you think fits you, but are still interested in applying? Fill out the form below! This will allow us to learn who you are and what you might bring to Boss Fight potentially leading to our contacting you immediately or keeping your contact information in case we have any opportunities later that fits your skills.


  • At least 3 years of experience in the games industry.
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