Boss Fight News

Boss Fight Expands into Austin, TX as Company Grows

Boss Fight Expands into Austin, TX as Company Grows
McKINNEY, Texas – July 2, 2015 – Boss Fight Entertainment, an independent game company focused on creating breakthrough, original free-to-play strategy titles, today announced the company’s expansion into Austin, TX.  The new office will be home to Boss Fight’s third project team and is anc...[Read More]

Boss Fight Game Night: Formula Dé

Boss Fight Game Night: Formula Dé
Boss Fight has been hard at work making Dungeon Boss as awesome as it can be, but we know that it’s important to play games other than the ones you make. We recently played Formula Dé, a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in...[Read More]

Q&A With Boss Fight Audio Director, Stephen Rippy

Q&A With Boss Fight Audio Director, Stephen Rippy
Hey everyone! In addition to awesome gameplay, Dungeon Boss is going to have awesome music as well! We spoke with Boss Fight's Audio Director, Stephen Rippy, to learn a bit about the man behind the music.     What is your role at Boss Fight? I’m responsible for anything you he...[Read More]

Boss Fight's Damion Schubert Talks Free-To-Play With GamesIndustry.Biz

Boss Fight's Damion Schubert Talks Free-To-Play With GamesIndustry.Biz
During a presentation at the Game Developers Conference earlier this month, Boss Fight Entertainment's Damion Schubert suggested the industry to drop the term "whales," calling it disrespectful to the heavy spenders that make the free-to-play business model possible. As an alternative, he proposed c...[Read More]

10 Questions With Boss Fight CTO, Rich Geldreich

10 Questions With Boss Fight CTO, Rich Geldreich
Hey everyone! Boss Fight is really busy right now getting Dungeon Boss ready for its worldwide release, but we wanted to give you all a small peek into the studio, so we took a few minutes to talk with Boss Fight's Chief Technical Officer, Rich Geldreich! What is your role at Boss ...[Read More]