Austin_Texas_Sunset_Skyline_2011

Known as the live music capital of the world, Austin is one of the fastest growing tech cities in the country.

There’s something for everyone here: amazing outdoor adventures courtesy of being surrounded by Texas Hill Country and Lady Bird Lake, intimate music venues where you can catch a glimpse of a rising folk star, or local college football games where you can root for and support the Longhorns.

Austin is also home to an abundance of high tech companies, including Dell, Apple, Atlassian, Oracle, IBM, EA, and more.

New restaurants are constantly opening up to check out, but there are also popular staples like Hopdoddy, Torchy’s, and of course, The Salt Lick.

If going to bars is more your thing, world-famous 6th street awaits with a variety of options such as The Jackalope, Midnight Cowboy, Parish, and more. You can be sure that you’ll be able to find a live band playing at one of the venues along 6th street.

Zilker Park offers an oasis of outdoor activities just south of the Colorado River. Explore the Zilker Botanical Garden, go for a run along the river’s edge, or explore one of the many nearby museums.

Austin’s a thriving city with plenty to keep you busy, whatever your interests may be!

Boss Fight offers a competitive benefits package, including health, dental, vision, life, disability, 401(k), flexible hours, and much more.

Boss Fight is growing! If you’re passionate about making great games and want to be part of something special, we’d love to hear from you.

Boss Fight Entertainment is seeking a Technical Animator to help breathe life into the some of the mobile industry’s most lovable characters.  Do you enjoy building and animating characters?  Do you judge the placement of every joint and worry about the value of every skin weight?  Are you adept at anticipation and skillful at squash and stretch?  If you love solving problems, then we would love to hear from you!

The Technical Animator we seek has experience animating both human and non-humanoid characters, and has a solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation.

Responsibilities include:

  • Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
  • Animate props, vehicles, and other non-character assets
  • Have a thorough understanding of painting weights and the skinning process
  • Work closely with Modelers to determine model suitability for rigging
  • Troubleshoot and iterate on rigs during production in a timely manner
  • Develop and maintain high quality skeletal and facial rigs for a variety of characters and creatures, both realistic and cartoony
  • Develop and maintain high quality rigs for props, vehicles, and other non-character assets

Skills / Qualifications:

  • Exceptional technical and creative problem solving skills
  • Excellent attention to detail
  • A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Able to multi-task and handle multiple projects at the same time
  • Interest in pipeline, process, tools and techniques with a high level understanding of industry standards, conventions, formats and common practice
  • Ability to communicate effectively with a wide variety of personalities, both written and verbal
  • Solid work ethic and a positive attitude in a deadline focused environment
  • Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process
  • Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
  • Experience setting up Animation Blend Trees in real-time game engines
  • Familiarity with Unity and C# scripting
  • Outstanding traditional animation skills

Required Experience:

  • Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
  • Experience setting up/creating animation for real-time game engines
  • Familiarity with Dungeon Boss strongly recommended

Preferred Experience:

  • College degree and/or some college courses, preferably in the visual arts and/or computer sciences
  • Have a balanced mix of visual aesthetic and tech-art/programming skills

Sr. QA Analyst

Boss Fight Entertainment is looking for a Quality Assurance Lead to join our studio. You will need to be a self-starter, an experienced department leader, a skilled communicator, and have in-depth knowledge of QA in the gaming industry.
Main Responsibilities

  • QA to ensure projects are completed within budget and to committed timeframes
  • Define project scope and develop test plans to meet project goals and objectives
  • Provide regular updates to all project stakeholders (Studio Manager, Production, Publishing, etc.)
  • Perform continual risk assessment on any assigned project, escalating any major concerns to the relevant stakeholders
  • Understand the business requirements and proactively identify process improvements
  • Maintain strong positive relationships with both senior and operating level stakeholders
  • Maintain an excellent understanding of the status of all projects currently in test

    Skills / Qualifications / Experience

  • 5+ years working in QA for games
  • 3-5 years working in mobile QA for games
  • In-depth experience in a QA position and working with internal and remote testing teams
  • Ability to work on multiple projects simultaneously and to prioritize and balance multiple tasks
  • Strong problem-solving and analytical skills
  • Ability to work in a fast-paced environment under limited direction
  • Strong project management skills
  • Thorough knowledge of game testing across multiple platforms, with an emphasis on mobile
  • Excellent organization skills
  • Excellent written and verbal communication skills
  • Experience shipping at least one game
  • Live op QA experience a plus

Required Application Materials

  • Resume
  • Cover letter that includes: why are you interested in working for us, and what games are you currently playing?

3D Generalist, Austin

Boss Fight Entertainment is looking for an exceptionally skilled, multi-dimensional 3D Generalist to join our Art team.  Our ideal candidate has a primary strength in one 3D competency, but can thrive covering multiple competencies.

Required skills:

3D Character Modeling

  • Expertise in Photoshop, Max, and Zbrush (or equivalent 2D and 3D programs)
  • Possesses a visual and technical understanding of 3D modeling & texturing of high poly  and low poly characters
  • Exhibits a solid grasp of form, color, and light for both 2D and 3D art assets
  • Demonstrated ability to create convincingg organic and hard surface models
  • Have a clear understanding of multipass texture creation as well as techniques that utilize fewer maps and rely more on traditional hand painting

The ideal candidate also has some of these skills:

Technical Animation

  • Develop and maintain high quality rigs for props, vehicles, and character assets
  • Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
  • Solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
  • Have a thorough understanding of painting weights and the skinning process
  • Experience in either 3DS Max or Maya is preferred
  • Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
  • Familiarity with Unity and C# scripting
  • Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process

VFX Art

  • Experience creating brilliant, eye catching real-time VFX using Photoshop, Maya/Max, and in-game VFX systems
  • Strong grasp of visual design principles used to create stylized, compelling VFX
  • Able to paint VFX textures from scratch and match an established style
  • High degree of proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc.
  • Solid knowledge of rendering engines

Personal skills:

  • Works well in a collaborative environment
  • Able to take direction and feedback from project Leads and Directors
  • Communicates effectively with a wide variety of personalities and functions, both written and verbal
  • Maintains solid work ethic and a positive attitude in a deadline focused environment
  • Self-motivated and driven to create top quality AAA art
  • Experience working with outsource houses

Required experience and traits:

  • Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
  • Familiarity with Dungeon Boss strongly recommended
  • A balanced mix of visual aesthetic and tech-art/programming skills
  • A passion for playing and making games

Can’t find a position that you think fits you, but are still interested in applying? Fill out the form below! This will allow us to learn who you are and what you might bring to Boss Fight potentially leading to our contacting you immediately or keeping your contact information in case we have any opportunities later that fits your skills.

Requirements 

  • At least 3 years of experience in the games industry.
Apply for a career at Boss Fight Entertainment:

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