Known as the live music capital of the world, Austin is one of the fastest growing tech cities in the country.

There’s something for everyone here: amazing outdoor adventures courtesy of being surrounded by Texas Hill Country and Lady Bird Lake, intimate music venues where you can catch a glimpse of a rising folk star, or local college football games where you can root for and support the Longhorns.

Austin is also home to an abundance of high tech companies, including Dell, Apple, Atlassian, Oracle, IBM, EA, and more.

New restaurants are constantly opening up to check out, but there are also popular staples like Hopdoddy, Torchy’s, and of course, The Salt Lick.

If going to bars is more your thing, world-famous 6th street awaits with a variety of options such as The Jackalope, Midnight Cowboy, Parish, and more. You can be sure that you’ll be able to find a live band playing at one of the venues along 6th street.

Zilker Park offers an oasis of outdoor activities just south of the Colorado River. Explore the Zilker Botanical Garden, go for a run along the river’s edge, or explore one of the many nearby museums.

Austin’s a thriving city with plenty to keep you busy, whatever your interests may be!

Boss Fight offers a competitive benefits package, including health, dental, vision, life, disability, 401(k), flexible hours, and much more.

Boss Fight is growing! If you’re passionate about making great games and want to be part of something special, we’d love to hear from you.

Boss Fight is looking for a seasoned Producer to join our studio.  You will need to be a self-starter, an experienced team leader, a skilled communicator, and a proven project manager.


  • Daily management of the development team to meet schedule and budgeting objectives
  • Oversee the production of features, content, and related tasks including roadmap, resourcing, and prioritization
  • Work closely with all functional game development disciplines
    • Design to create a vision and road map of content and features
    • Engineering to scope features and set priorities
    • QA to ensure the team delivers at quality
    • Art to ensure a great user experience and high visual standards
    • Product Management to determine user trends and behavior and incorporate findings into the game roadmap in pursuit of KPIs
  • Monitor change requests and determine when significant changes to task scope have occurred
  • Prioritize tasks and bugs on a daily basis based on what is best for the project and studio
  • Interact with and inspire confidence from our publisher partners

Required Skills:

  • 7 years of experience as a Producer
  • 5+ years of Production Management experience in a Sr. role
  • Ability to maintain project schedules and milestone documentation, monitoring the progress of department milestones and individual tasks against those schedules
  • Excellent written and verbal communication skills
  • Experience with Agile software development
  • Experience with Excel, project management software such as Jira, data analysis tools
  • Ability to build consensus and lead efforts across multiple disciplines
  • Ability to work effectively with a large amount of ambiguity and adapt easily to change
  • A driver who takes initiative to solve problems
  • Genuinely enjoys working with others
  • Thrives in a collaborative work culture


  • Multiple shipped mobile F2P titles
  • A passion for games and creating fun, engaging and addictive user experiences
  • Understanding of traditional and free to play game design concepts
  • Experience working with outsource vendors
  • Intimate familiarity with, RPGs, RTS or strategy style games

3D Generalist, Austin

Boss Fight Entertainment is looking for an exceptionally skilled, multi-dimensional 3D Generalist to join our Art team.  Our ideal candidate has a primary strength in one 3D competency, but can thrive covering multiple competencies.

Required skills:

3D Character Modeling

  • Expertise in Photoshop, Max, and Zbrush (or equivalent 2D and 3D programs)
  • Possesses a visual and technical understanding of 3D modeling & texturing of high poly  and low poly characters
  • Exhibits a solid grasp of form, color, and light for both 2D and 3D art assets
  • Demonstrated ability to create convincingg organic and hard surface models
  • Have a clear understanding of multipass texture creation as well as techniques that utilize fewer maps and rely more on traditional hand painting

The ideal candidate also has some of these skills:

Technical Animation

  • Develop and maintain high quality rigs for props, vehicles, and character assets
  • Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
  • Solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
  • Have a thorough understanding of painting weights and the skinning process
  • Experience in either 3DS Max or Maya is preferred
  • Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
  • Familiarity with Unity and C# scripting
  • Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process


  • Experience creating brilliant, eye catching real-time VFX using Photoshop, Maya/Max, and in-game VFX systems
  • Strong grasp of visual design principles used to create stylized, compelling VFX
  • Able to paint VFX textures from scratch and match an established style
  • High degree of proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc.
  • Solid knowledge of rendering engines

Personal skills:

  • Works well in a collaborative environment
  • Able to take direction and feedback from project Leads and Directors
  • Communicates effectively with a wide variety of personalities and functions, both written and verbal
  • Maintains solid work ethic and a positive attitude in a deadline focused environment
  • Self-motivated and driven to create top quality AAA art
  • Experience working with outsource houses

Required experience and traits:

  • Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
  • Familiarity with Dungeon Boss strongly recommended
  • A balanced mix of visual aesthetic and tech-art/programming skills
  • A passion for playing and making games

Can’t find a position that you think fits you, but are still interested in applying? Fill out the form below! This will allow us to learn who you are and what you might bring to Boss Fight potentially leading to our contacting you immediately or keeping your contact information in case we have any opportunities later that fits your skills.


  • At least 3 years of experience in the games industry.
Apply for a career at Boss Fight Entertainment:

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