Animator - Austin


position overview

Boss Fight Entertainment is seeking a skilled Animator to help breathe life into some of the mobile industry’s most lovable characters. Do you enjoy building and animating characters?  Do you judge the placement of every joint and worry about the value of every skin weight?  Are you adept at anticipation and skillful at squash and stretch?  If so we'd love to hear from you! 

The animator will translate game concepts into fully realized games, rapidly generate conceptual ideas, and create 2d and 3d assets, effects and animations. The ideal candidate works well in an environment of peers who are passionate about making great games.

Essential Functions/Responsibilities
Animate humanoid and non-humanoid characters and creatures, props, vehicles and other non-Character assets, both realistic and cartoony
Work closely with Modelers to determine model suitability for rigging
Troubleshoot and iterate on rigs during production in a timely manner 
Develop and maintain high quality skeletal and facial rigs for a variety of characters and creatures, both realistic and cartoony
Develop and maintain high quality rigs for props, vehicles, and other non-character assets
Create high-quality character animations of main characters and NPCs for mobile games
Work directly with the Lead Animator and the Art Lead to define direction, methods and approaches as well as collaborate with Technical Artists to define and improve our animation pipelines
Attend reviews with IP owners and incorporate all feedback into character animations

Required Skills and abilities:
Experience using Maya
Exceptional skill in animating the human bipedal figure as well as other organic forms
A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and   3D animation.
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
The ability to effectively collaborate with game designers and programmers
Self-motivation, good communication skills, and a great team-player attitude

Preferred/Required Education and Experience
Skill in one or more of the related character creation tasks -- illustration, modeling, texturing, or rigging
Outstanding 2D and 3D animation skills

Position Type/Expected Hours of Work
Position Type/Expected Hours of Work Our core hours are 10am to 6:00pm, which means you should be available for meetings etc. during the time period.  You will be required to work longer hours on occasion, especially during periods when staff is working late to meet tight deadlines etc. 

No travel is expected for this position.

Other Duties
Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice. 

It is required that the Concept Artist have reliable transportation to get to/from work, as well as for various 
work related tasks/assignments.

Physical Demands
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job.
While performing the duties of this job, the employee is regularly required to talk or hear. The employee frequently is required to stand; walk; use hands to finger, handle or feel; and reach with hands and arms.

Apply today!

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