3D Generalist- Austin


position overview

Boss Fight Entertainment is looking for an exceptionally skilled, multi-dimensional 3D Generalist to join our Art team.  Our ideal candidate has a primary strength in one 3D competency, but can thrive covering multiple competencies.

3D Modeling
Expertise in Photoshop, Max, and Zbrush (or equivalent 2D and 3D programs)
Possesses a visual and technical understanding of 3D modeling & texturing of high poly  and low poly characters
Exhibits a solid grasp of form, color, and light for both 2D and 3D art assets
Demonstrated ability to create convincingg organic and hard surface models
Have a clear understanding of multipass texture creation as well as techniques that utilize fewer maps and rely more on traditional hand painting

Technical Animation
Develop and maintain high quality rigs for props, vehicles, and character assets
Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
Solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
Have a thorough understanding of painting weights and the skinning process
Experience in either 3DS Max or Maya is preferred
Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
Familiarity with Unity and C# scripting
Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process

Experience creating brilliant, eye catching real-time VFX using Photoshop, Maya/Max, and in-game VFX systems
Strong grasp of visual design principles used to create stylized, compelling VFX
Able to paint VFX textures from scratch and match an established style
High degree of proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc.
Solid knowledge of rendering engines

Personal skills:
Works well in a collaborative environment
Able to take direction and feedback from project Leads and Directors
Communicates effectively with a wide variety of personalities and functions, both written and verbal
Maintains solid work ethic and a positive attitude in a deadline focused environment
Self-motivated and driven to create top quality AAA art
Experience working with outsource houses

Required experience and traits:
Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
Familiarity with Dungeon Boss strongly recommended
A balanced mix of visual aesthetic and tech-art/programming skills
A passion for playing and making games

No travel is expected for this position.
Other Duties
Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice. 

It is required that the 3D Generalist have reliable transportation to get to/from work, as well as for various 
work related tasks/assignments

Physical Demands
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job.
While performing the duties of this job, the employee is regularly required to talk or hear. The employee frequently is required to stand; walk; use hands to finger, handle or

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